Any-maze
![any-maze any-maze](https://animalab.eu/images/6828f861-9509-4531-9e05-517bb84d2dfa/testing.jpg)
You may route wires vertically on Mi and horizontally on M2 but do that only when there is no other choice (give a high cost for that). 20) (1, 12, 20) - net2 (2, 100, 200) X2, 100, 201) 2, 100, 202) Your algorithm should minimize the usage of vias (to move between layers) by assigning a high cost to vias. Each line of this file looks like: Net_name (cell_1_layer, cell 1_x, cell_1_y (cell_2_layer, cell_2_x, cell_2_y! - For example: net! (1, 10, 20) (1, 11. Each line looks like the following Ret_name pin 1 layer, pin_1_x, pin_1_y) (pin_2_layer, pin 2_x. 10 0 The input to the router is a text file that lists the nets to be routed. There are two routing layers (M1: horizontal and M2: Vertical) and the routing grid is 1000x1000 cells for each layer. The router connects pins that belong to the same net together using the available routing resources. Lee's algorithm) using any programming language of your choice. It has been optimized so that the maze path is regenerated if the random seed or braiding values are changed but not for changes to the path width or wall height.Transcribed image text: team) to develop a router that implements any maze routing algorithm (e.g. The mesh maze add-on takes about 8 seconds (on my machine) to generate a maze on an icosphere with ~10 000 vertices. Outset - if the walls are tapered the tapered part extends into the path area. You can also use maze for any complicated system, like the maze of. Thickness - narrows the top of the wall to give a tapered profile. There are mazes that you walk through, and mazes on paper where you draw a line to the end. Offset Even - scales the offset to give more even thickness to the top width of the walls. It offers more fun and opportunities than any other maze and appeals to any type of gamer Adventure seekers can try to tackle some or all of the games. ANY-maze uses a clean and intuitive design based on web-like pages rather than multiple pop-up windows. Packed with advanced features ANY-maze is one of the most comprehensive video tracking systems available today.
![any-maze any-maze](https://s3.manualzz.com/store/data/032101320_1-cb6d1d2f6164d6f942c1162650c3a054.png)
Offset Relative - scales the offset relative to the surrounding geometry.Įxtrude - gives the height of the maze walls. ANY-maze is a flexible video tracking system designed to automate testing in behavioural experiments. The Clamp Overlay and Loop Slide parameters are passed straight to the bevel operator. If set to zero only the edges of the maze within the original mesh are selected, no bevel or extrude takes place. The Path Width sets the width of the path. See the bevel operator documentation for details. Path Parametersīevel Amount Type sets how the amount slider effects the bevel or path width. This parameter sets the outer wall of the maze to Thin, Thick or None.Īdvanced Options adds some extra parameters to the Path and Wall Parameters that effect the bevel and extrude operators. The Boundary Wall Type is only applicable if part of the mesh is selected to run the maze on, or the mesh has a boundary (for example a grid mesh). The higher the value of Braid the less dead ends and the more loops or alternative paths in the maze. The Braid defines whether the maze has dead ends. Once installed and enabled the add-on can be found in Edit Mode on the Mesh menu, or using the F3 menu to search for maze.Īfter carving the maze along the edges, the add-on (by default) bevels all the edges in the selection to give the maze path some width and then extrudes the walls of the mesh outward to give the maze some height.Ĭhanging the Random Seed parameter will recalculate a different maze on the same selection.
Any maze install#
The add-on can be installed in the normal way by downloading the zip file from the github repository, then Edit -> User Preferences -> Add-ons -> Install from File.
Any maze code#
I originally realized this concept as a scripted node for the Sverchok add-on but have now completely rewritten the code into this separate standalone add-on for Blender. A maze carving function can then return a subset of the edges that define the path of a maze through the mesh. Here the mesh vertices are equivalent to cells and the mesh edge connections define the cell neighbors. This Blender add-on runs a recursive back tracker maze algorithm over the selected part of any mesh to produce a maze.Ī Blender mesh structure can be seen as equivalent to the grid of cells and list of links used as the data structure for 2D mazes (for example by Jamis Buck in his book "Mazes for Programmers"). This add-on has been updated to Blender 2.9 in the master branch (tested on 2.90.0), the Blender 2.7 version is now in a separate branch.